package com.wars2d.client.hero;

import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.scenes.scene2d.Actor;

public class Hero extends Actor {

	HeroData mData = new HeroData();

	int heroId = 1;
	
	Animation mAnimation = null;
	
	public Hero() {
		
	}
	
	@Override
	public void draw(SpriteBatch arg0, float arg1) {
		
	}

	@Override
	public Actor hit(float arg0, float arg1) {
		return null;
	}

}
